Northeast Atlanta Gaming

February 23, 2014

Waste Not, Steady Hands II, and a new FFXIV link.

Filed under: Online — foodnearsnellville @ 1:50 pm
Tags: , , , , , ,

A new link: Arliman’s Crafting Compendium.

100% HQ video on youtube, using the classic Hasty Touch/Tricks of Trade technique.

A Byregot’s Blessing based technique to HQ with NQ materials (youtube).

A Square Enix thread talking about Endgame techniques with Byregot’s Blessing (various techniques). Don’t be surprised if these give you stat shock.

Read the discussions here (how to make crafting materia fast, kill snurbles while wearing Patrician’s gear).

Spiritbonding theory is here.

A how-to style discussion of setting up HQ patrician’s gear for 2 star crafting is here.

Over the weekend I got my culinarian up to 40, and in linkshell discussions noted that some folks didn’t know how to use “Waste Not” to craft. It’s a simpler more forceful approach than the 100% HQ method, and can be turned into a macro. It’s not as good as the 100% HQ method in terms of reliably generating HQ product, but sometimes, 80% HQ is good enough.

The main loop is

Inner Quiet -> Steady Hands -> Waste Not -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch

The steps above can be macro’d. Don’t macro the finish of the macro, as you may want one more round of touches. Waits between steps can be 2 seconds for the first three skills and 3 second waits after the touches.

If you can afford it, use Standard Touch. One variant is 4 Standard touches and ending with a single Advanced Touch. I made macros early on that did 2 Standard Touches, 4 and 5. They were plenty handy when making stacks of commodities quickly. It is about 3 to 4 times as fast as 100% HQ.

Ways to end: you can, use Basic Synthesis, which has a less than 100% success rate, or Careful Synthesis, which has a 100% success rate. With a little more CP, you can use Standard Synthesis, which for a 100% success rate, is best matched with Steady Hands. An ending that I’ve separately macro’d uses the Rumination Skill to start the ending process. Rumination recovers CP by cashing in Inner Quiet stacks.

Rumination -> Steady Hands -> Standard Synthesis

Once you get a weaver to 50, it’s either the above macro, or some manual variant, or the excellent Careful Synthesis II, which replaces any use of either Careful Synthesis or Basic Synthesis.

Waste Not II and Steady Hands II.

Waste Not costs 56 CP and reduces the cost of a touch by 50% for four turns. Waste Not II costs 98 CP and reduces the cost of a touch by 50% for eight turns. It’s really a 50 level technique but with it, you can make a subtle improvement on the Waste Not macro.

Inner Quiet -> Waste Not II -> Steady Hands (II) -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard Touch

By flipping the order of Waste Not II and Steady Hands from the traditional, you get Steady Hands coverage of five touches, and you still have a 2 steps left on Waste Not II for synthesis steps. At lvl 50, this has become my “go to” macro for making HQ Dew Thread from NQ diremite web. or making HQ toad leather from NQ toad skin and alumen. Variants of this one are useful up through wool and raptor (albeit with NQ raptor and HQ black alumen).

Steady Hands II (25 CP) is an improvement over Steady Hands (22 CP). It lasts the same number of turns, but improves success by 30% instead of 20%. Particularly with the 100% HQ technique, it reduces the failure rate of Hasty Touch from 30% to 20% (almost one third to about one fifth). The 3 CP cost that you pay is well worth the improvement in technique reliability.

The only place Steady Hands II would not pay off is the Rumination based ending macro. That would be 3 CP wasted.

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February 17, 2014

FFXIV: Gathering and Crafting notes for the new level 50 crafter/gatherer.

Filed under: Games,Online — foodnearsnellville @ 8:48 am
Tags: , , ,

I have a miner, botanist, weaver, leatherworker, and goldsmith to 50. Because my free company are largely dungeon hounds, I’m beginning to set up a linkshell for crafters. If you’re on Brynhildr and like to craft or gather, give Jaime Catnip a tell.

 

Some notes, so I don’t have to look them up so often:

Gathering locations for botanist: http://ffxiv.consolegameswiki.com/wiki/Botanist_Node_Locations

Gathering locations for a miner: http://ffxiv.consolegameswiki.com/wiki/Mining_Node_Locations

A rare nodes spreadsheet is here.

An excellent crafting guide: http://www.reddit.com/r/ffxiv/comments/1mh6um/

Gathering and crafting gear discussions:

http://forum.square-enix.com/ffxiv/threads/91516-Best-materia-setup-for-crafters

Please read this one to the end. Cheaper alternatives appear at the end of the thread.

http://www.reddit.com/r/ffxiv/comments/1o0qjl/best_gathering_gear_materia_setup/

And look at this guy carefully: http://na.finalfantasyxiv.com/lodestone/character/2836985/

Notes in general. Once you get to 50, you don’t have to try and buy your way to ultimate gear all at once. It’s too expensive and the difference between perception +4 materia and perception +5 can bankrupt you.

Get just what you need in terms of stats. Focus on accessories first. A great set of level 38 HQ gathering/crafting gear (plus level 43 HQ gloves) plus good level 50 accessories will get you to 1 star recipes. You can take your time, convert your old gear to materia (making big bucks off the level 3 materia you generate, and recycling some of that back into your gear). I did this more on my botanist build than miner — my miner came first and I was stupid then — and I have good enough gear that didn’t cost hundreds of thousands of gil.

Watch prices. Watch required stats. Make use of level 2 materia for builds when it just costs you a few vanity points.

Update:

Patrician’s gear analysis. *Must* be read by anyone trying to minimize materia costs.

http://www.reddit.com/r/ffxiv/comments/1qjiyh/

Ingenuity 2 technique. Requires 50 carpenter and 50 blackmith skills (37 cul recommended):

http://na.finalfantasyxiv.com/lodestone/character/2803251/blog/321345/

All cross class crafter abilities (read this discussion carefully, please, as multiple crafting approaches discussed):

http://www.reddit.com/r/ffxiv/comments/1n56n8/

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