Northeast Atlanta Gaming

March 5, 2014

Byregot’s Blessing, the 13% rule, and other notes about crafting various things.

Filed under: Online — foodnearsnellville @ 12:03 am
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As a way point on the path to 2 star goodness, I decided the best thing I could do for my crafting characters is acquire Byregot’s Blessing. This is a level 50 Carpenter skill, with the following properties. It gives 100% quality increases, plus 20% for each additional Inner Quiet stack. It has a 90% success rate. It will eat your Inner Quiet stack in the process, so it’s a one time  only use, and you’ll need enough CP  after it is all over to complete the progress phase of the crafted item.  Almost all the links mentioned in my previous two articles that  pertain to 1 and 2 star crafts have an end using Byregot’s Blessing. Outside of the crafts you like, this one skill is perhaps the most important, perhaps even more so than Steady Hands II.

The 13% Rule

This is a rule of thumb that works. Get progress to 13% ( 8 Inner quiet stacks on a all  NQ hippogriff leather  synthesis) and  then fire off this sequence of  steps.

Great Strides -> Ingenuity -> Byregot’s Blessing

Yes, you’ll be at 100%. Those three steps cost 80 points.  It’s best to make sure you have 4 Steady Hands (II) turns before this run, as then you’re guaranteed to 100% Byregots and then 100% the following Standard Synthesis. At 347 Craftsmanship, the progress phase will go in one step.

80+22(25)+15 = 118(120).

That’s how much you need to end.  In my practice, with hippogriff leather, it works much  better with +CP food.

I did some testing, both with stacks of different size, and for a stack of 6, I replaced Ingenuity with Innovation. I had heard that you could HQ with GS -> Inno -> BB and  go from 15% to 100%. That description didn’t make much sense to me, so I tested the efficacy of Innovation. I really wasn’t impressed.

IQ stacks and BB
IQ stacks Quality Pct Quality After, using Ingenuity After, using Innovation
5 6 % 570
6 7 % 760 24 % 23 %
7 10 % 970 83 %
8 13 % 1200 (est) 100 %

 

On a stack of 6, Innovation gave me about the same quality results as Ingenuity, but Ingenuity has a powerful effect on progress. With Ingenuity in place, I can finish with Standard Synthesis in 10 durability. Any end move with Innovation instead will cost 20 durability. Ingenuity is just more efficient at this point.

Ingenuity 1 versus Ingenuity 2.

Taken from the thread linked below, this quote by XLauncher is worth quoting:

For raising quality, Ingenuity I and II are identical. For raising progress, Ingenuity II is better than Ingenuity I, but you can raise your base craftsmanship to the point where Ingenuity I will allow you to fill progress 100% in two Standard Syntheses, same as Ingenuity II.

My char’s current stats.

Craftsmanship 347, Control 337, CP 337. With NQ Stone Soup I have about 351 354 CP to play with.

Useful Links.

This one describes a 100% HQ 2 star pathway in detail, and because it isn’t an online argument but an explanation, might be one of the best to begin with.

Another detailed HQing guide.

Good intro to Byregot’s Blessing, giving a variety of techniques. Watch out for folks that don’t understand Ingenuity.

Another thread discussing the merits  of Byregot’s Blessing .

What’s the difference between Ingenuity 1 and Ingenuity 2? Saw it first here.

What is better, +Control or +CP foods? A discussion is here. This article is also the source of the 13% rule of thumb.

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February 23, 2014

Waste Not, Steady Hands II, and a new FFXIV link.

Filed under: Online — foodnearsnellville @ 1:50 pm
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A new link: Arliman’s Crafting Compendium.

100% HQ video on youtube, using the classic Hasty Touch/Tricks of Trade technique.

A Byregot’s Blessing based technique to HQ with NQ materials (youtube).

A Square Enix thread talking about Endgame techniques with Byregot’s Blessing (various techniques). Don’t be surprised if these give you stat shock.

Read the discussions here (how to make crafting materia fast, kill snurbles while wearing Patrician’s gear).

Spiritbonding theory is here.

A how-to style discussion of setting up HQ patrician’s gear for 2 star crafting is here.

Over the weekend I got my culinarian up to 40, and in linkshell discussions noted that some folks didn’t know how to use “Waste Not” to craft. It’s a simpler more forceful approach than the 100% HQ method, and can be turned into a macro. It’s not as good as the 100% HQ method in terms of reliably generating HQ product, but sometimes, 80% HQ is good enough.

The main loop is

Inner Quiet -> Steady Hands -> Waste Not -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch

The steps above can be macro’d. Don’t macro the finish of the macro, as you may want one more round of touches. Waits between steps can be 2 seconds for the first three skills and 3 second waits after the touches.

If you can afford it, use Standard Touch. One variant is 4 Standard touches and ending with a single Advanced Touch. I made macros early on that did 2 Standard Touches, 4 and 5. They were plenty handy when making stacks of commodities quickly. It is about 3 to 4 times as fast as 100% HQ.

Ways to end: you can, use Basic Synthesis, which has a less than 100% success rate, or Careful Synthesis, which has a 100% success rate. With a little more CP, you can use Standard Synthesis, which for a 100% success rate, is best matched with Steady Hands. An ending that I’ve separately macro’d uses the Rumination Skill to start the ending process. Rumination recovers CP by cashing in Inner Quiet stacks.

Rumination -> Steady Hands -> Standard Synthesis

Once you get a weaver to 50, it’s either the above macro, or some manual variant, or the excellent Careful Synthesis II, which replaces any use of either Careful Synthesis or Basic Synthesis.

Waste Not II and Steady Hands II.

Waste Not costs 56 CP and reduces the cost of a touch by 50% for four turns. Waste Not II costs 98 CP and reduces the cost of a touch by 50% for eight turns. It’s really a 50 level technique but with it, you can make a subtle improvement on the Waste Not macro.

Inner Quiet -> Waste Not II -> Steady Hands (II) -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard (Basic) Touch -> Standard Touch

By flipping the order of Waste Not II and Steady Hands from the traditional, you get Steady Hands coverage of five touches, and you still have a 2 steps left on Waste Not II for synthesis steps. At lvl 50, this has become my “go to” macro for making HQ Dew Thread from NQ diremite web. or making HQ toad leather from NQ toad skin and alumen. Variants of this one are useful up through wool and raptor (albeit with NQ raptor and HQ black alumen).

Steady Hands II (25 CP) is an improvement over Steady Hands (22 CP). It lasts the same number of turns, but improves success by 30% instead of 20%. Particularly with the 100% HQ technique, it reduces the failure rate of Hasty Touch from 30% to 20% (almost one third to about one fifth). The 3 CP cost that you pay is well worth the improvement in technique reliability.

The only place Steady Hands II would not pay off is the Rumination based ending macro. That would be 3 CP wasted.

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